Goud Games
Nard: Seven Trials, in development
In development

Nard: Seven Trials. The D of the word is the round board, its rim set with the emblems of the trials and its field the split sun.

Around the year 1000 a landowner in Tus called Ferdowsi spent about thirty years putting the old stories of Iran into verse: some fifty thousand couplets, from the first king of the world to the fall of the last Persian one. The Shahnameh, the Book of Kings, is why those stories are still around a thousand years later, and why a good deal of the Persian language came with them.

Its biggest figure is Rostam, out of Zabol: lives for centuries, wears a coat of tiger skin, and gets sent again and again to fix what kings break. He rides Rakhsh, the only horse that could carry him, picked as a foal because he was the one that did not buckle when Rostam leaned a hand on his back. Rostam's Seven Trials, the seven stages of the road into Mazandaran, are the spine of this game.

Rostam in a mail coif and plumed helmet, over a tiger-striped coat
Rostamرستم

The helmet, the mail, and the tiger skin nobody ever draws him without.

Zal, white haired and white bearded, in a green robe worked with gold under a cream mantle
Zalزال

Rostam's father. Born white haired, left on a mountain, and raised by the Simorgh.

Rakhsh in profile, chestnut with rose-coloured dapples and a heavy mane
Rakhshرخش

Dappled, the poem says: rose petals scattered over saffron.

Painted for Nard: Seven Trials. There will be more of the game here when there is more of it worth showing.

Rostam and the Seven TrialsThe namesThe housesAsk to play it earlyA name and an address; the invitation comes when a build is ready.